![]() The two biggest differences between the N64 and PC versions are the framerate and textures. Battle for Naboo gives you a chance to pilot both ground and air vehicles, and you can switch between ground and air combat in selectively placed hangers in certain missions, keeping the gameplay varied even in mid-mission. Like we mentioned in our earlier preview, all the action doesn't take place in the air. You can also configure buttons to do a swift turn and roll your aircraft. There are two types of fire, your lasers and your secondary weapons - usually missiles. The analog stick (or digital pad if you're not lucky enough to have an analog controller) controls your pitch while acceleration and brakes are controlled with the buttons. ![]() The action was much easier to control with an analog stick, and after reconfiguring my buttons, it felt as if I was playing a prettier looking version of the N64 title. Don't get me wrong.I love the Sidewinder for most games, but the precise targeting required for shooting enemies on the fly in Battle for Naboo just didn't lend itself to a digital pad, so off I was to hook up the Thrustmaster Firestorm. When I first got into the game, the digital Sidewinder pad just wasn't doing it for me. While we've spent some time with the demo as well as the N64 version, we were eager to see what the longer playable version had in store, so we loaded it up, gave the hyper-engines a good kick, and went for a test spin. We got a little present in our mailboxes today.a playable of LucasArts and Factor 5's Battle for Naboo.
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